Was caught by a thought some time ago, and I’m trying to refine the concept. What do we mean when we refer to a game’s pace? Fast-paced, slow-paced, etc. Can we put an exact, technical definition on it and use some sort of measurement system? The idea has been bumping around in my head all [...]
Continue reading about Pace: A Gaming Definition (initial ideas)
My church, Community of Praise Baptist Church, is organising a Faith Ventures Campaign for the month of September. This is the Year of Greater Faith, and so this month we’re challenged to take up actions that will stretch our faith, culminating with a community service cum evangelistic event targeted at our chosen mission field of [...]
From the moment I touched down in Singapore, I’ve been on the go trying to organise the NUS Games Development Group (NUS GDG) activities. It’s been a rough three weeks… first, we recruited over 40 freshies in our Welcome Tea (which was held the week after we got back), and then we had to quickly [...]
I’m becoming so busy nowadays that I barely have time to sit down and write anything. And furthermore, my access to the Internet is rather limited nowadays, so I’ve decided to adopt a new way of blogging. Every weekend, I’ll make time to sit down and write my thoughts about what happened over the last [...]
