Things have been rather busy at work this latter half of the week. Classes have started again, and already I have students moaning about how tough the new project is. How do you convince a bunch of Arts students that they can program?

On another note, I’ve also inherited responsibility for organising and running the CNM Games Library… basically a collection of video games and gaming machines that my predecessor have been collecting. Spent most of today labelling game cases. Will probably spend most of tomorrow doing the same as well. Tedious work. But I guess it’ll be interesting to be able to slowly build up a collection of classic and notable games for students to play. If I can get any students interested in it. The trouble is, some of the games which I consider very important for all students of game design to play are not necessarily the games which students will find fun. I have to balance between getting “good” games and “popular” games. I wonder how real librarians who work with books handle this sort of situation?

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