Today, I wrote an essay about creating characters for a Visual Novel, by thinking about characters being defined by their relationships to each other. Posted it in at the Lemmasoft forums, which is a forum for amateur / hobbyist English-language Visual Novel and dating-sim creators, which I am a part of (with Wedding Vows as my project). You can view the forum post, and the discussion, here.

Be warned that it uses a lot of references to works that the casual / average reader won’t be aware of… but the theory of the article should be understandable even without the examples. It’s basically a theoretical piece reflecting on how to make deeper, more complex stories in the medium of Visual Novels.

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