Thought #1: My favourite genre of games is the life-sim, or the raising-sim. This involves managing the life of one or more characters (with distinct personalities), arranging activities for them that will raise or lower different statistics, in order to arrive at a specific ending after a fixed period of time. I just realised that [...]
Continue reading about Quick thoughts on the Christian game I want to make
Recently, I’ve been thinking about how to create RPGs that aren’t centered around violence / combat. And that’s led me off on many different tangents of thought, one of which was this notion about power and influence.
Power is the ability to exert your will on the surroundings – to make the environment, people, places, things, [...]
Continue reading about Games of Power and Games of Influence
